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Soma Omnitool

A fun personal project, namely due to having just finished the SOMA game and feeling particularly inspired at the time. Probably spent more time (about 75% of it) on the textures than the actual model, although I didn't time myself, I'd have to hazard a guess of around 5 hours? My favourite part is spending at least 30 minutes pouring through fonts for one that looked closest to the actual 'OMNITOOL' font used in references with a friend, I think we 99.9% achieved it.

Whilst not a perfect replica, I've done my best to stick to the silhouette and really think it came out great.

Yes, I'm aware I'm missing the actual cortex chip off the side; the idea was to replicate the tool, the face was just to make use of the screen.

IRAY render in substance painter.

IRAY render in substance painter.

Soma Omnitool on Sketchfab.

Wireframe.

Wireframe.

Item in the virtual platform "Second Life".

Item in the virtual platform "Second Life".

Edited snapshot from Secondlife, Photoshop

Edited snapshot from Secondlife, Photoshop

Final screen image, Krita used to add some of the pixel effects

Final screen image, Krita used to add some of the pixel effects

Alternate/spooky edit.

Alternate/spooky edit.