A "Deep Forest" set for the Gacha Guild event in Second Life,
All props feature one way of doing proper Level Of Detail optimisation
I'll be posting a tutorial on my method of LOD optimisation soon as it seems a common bad-execution issue with (not just, but mostly) gacha sets.
Deep Forest - Owl Of The Watcher.
Deep Forest - Guard House.
Deep Forest - Bench
Deep Forest - Forest Ward.
Deep Forest - Fences
Deep Forest - Chest
Deep Forest - Sightly Tree.