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The Deep Forest Set

A "Deep Forest" set for the Gacha Guild event in Second Life,

All props feature one way of doing proper Level Of Detail optimisation

I'll be posting a tutorial on my method of LOD optimisation soon as it seems a common bad-execution issue with (not just, but mostly) gacha sets.

Gacha key for the event, this marks the end of this project - it's been a good learning process as well as a show of knowledge when it comes to Second Life and its asset creation process. Hopefully everyone else enjoys it as much as I enjoyed making it.

Gacha key for the event, this marks the end of this project - it's been a good learning process as well as a show of knowledge when it comes to Second Life and its asset creation process. Hopefully everyone else enjoys it as much as I enjoyed making it.

Runes used throughout the project.

Runes used throughout the project.

Deep Forest - Owl Of The Watcher.

Deep Forest - Guard House.

Deep Forest - Bench

Deep Forest - Forest Ward.

Deep Forest - Fences

Deep Forest - Chest

Deep Forest - Sightly Tree.

Tree and its counterpart "root" lamp inworld.

Tree and its counterpart "root" lamp inworld.

Tree image used for the low LOD cards.

Tree image used for the low LOD cards.

Forest Ward image used for the low LOD cards - Side.

Forest Ward image used for the low LOD cards - Side.

Forest Ward image used for the low LOD cards - Front.

Forest Ward image used for the low LOD cards - Front.

Early WIP of the crystal ward.

Early WIP of the crystal ward.

Early rendition of the crystal ward.

Early rendition of the crystal ward.