Art dump of everything done for this years Dynasty Of Disharmony event (and other stuff during it)- definitely the largest set of assets I've done for one thing - all in the span of about 2 months.
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A little background on the DoD Event:
DoD is an event done entirely for free, to the community, as a way of thanking them for their continued support and loyalty. This year has been especially important as the events of 2020 have seen people forcibly nestled away from the outside world due to health concerns.
We give out free prizes created by both ourselves and community content creators alike which players earn with the tokens they collect off of enemies and bosses they defeat.
Players can earn XP, which in turn increases HP, mana pool and strength. There are also potions which affect player health granting them a permanent health boost.
The most unique thing about DoD and something unique only to Ruby Hills is our interactive Animesh NPCs, actual animated character which take their place in the story of the disharmony event - Ghosts have come back to haunt the land and this time, the source has been uncovered; within the Crypt lays a very important, very ancient piece of the Ruby Hills lore.
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This project required the following skills:
- Project Management (We had around 20 SL Store owners apply for event prize creation; what the players were trying to earn with their tokens they collected from defeating enemies and bosses).
- Teamwork (4 specialist members + extended hires for Music, Voice Acting and extra art composition)
- Community interaction and moderation
- Story Writing
- 3D and 2D Artistry (Mesh, "Rigging"/Skinning, Texture Art, Animation, VFX) + the antiquated skills of SL primitive building in general.
- Sound Design
- Level Design (Something that is also done in general day-to-day running of the region)
- Optimisation techniques
- Graphics Design (Advertisements)
Things achieved for this season of DoD:
- Basic integration of ZBrush and related sculpting techniques into workflow - finally using my XP-PEN tablet for proper production purposes.
- Entry-level Substance Designer material creation.
- Custom skeleton-position uploading for Second Life + Animations + a workflow for "Animesh".
- Advanced my skill in manual animation techniques.
- (DUNGEON) Achieved modular assets for level design as best as I can, though Second Life is a hinderance to this with its lack of ability to officially define where you want the anchor point to be.
- Advanced texturing in Substance Painter using histograms and emissives to achieve a lava-drake skin (painting the likes of lava-drips, thin-lava crust and heavy lava crust) for the NB Chibi Western avatar release.
- 27 weapons in total including reskins and variations.
I haven't included everything done for the event here as there's already so much I do for this region it's hard to keep up.
Cinematic shot in-game, suffering from limited time and limited hardware, I managed to cumber up these raw shots in coordination with another member of the team.
Music by a hire credited in the video description.
First material made in Substance Designer with the aid of a Flipped Normals tutorial set - 100% recommended.
Cut content - Slime Cube for the dungeons.
Mimic Chest Animation WIP
Video showing an early set of the two rifles for the Carbondale store.